<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Simulation and Immersive Learning</title>
	<atom:link href="http://gramconsulting.com/2009/08/simulation-and-immersive-learning/feed/" rel="self" type="application/rss+xml" />
	<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/</link>
	<description>Performance by Design</description>
	<lastBuildDate>Thu, 03 Jun 2010 20:59:01 -0300</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tom Gram</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-444</link>
		<dc:creator>Tom Gram</dc:creator>
		<pubDate>Thu, 27 Aug 2009 02:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-444</guid>
		<description>Steve;
Thanks for the comment.  Certainly the device in the video for learning to walk on slippery surfaces was an example of a simulator for a psychomotor skill.  The computer simulation you mention was for learning to identify road hazards (discrimination) is a cognitive skill supporting the psychomotor skill of &quot;driving&quot;.  The nature of the simulations would be different for  knowledge work but the principles would remain. 

I agree with you though that what is important is not the taxonomy but the underlying principle of learning by doing in a context of rich feedback that closely matches the real job.  See &lt;a href=&quot;http://gramconsulting.com/2009/02/fun-with-learning-taxonomies/&quot; rel=&quot;nofollow&quot;&gt;here &lt;/a&gt;for my thoughts on learning taxonomies.</description>
		<content:encoded><![CDATA[<p>Steve;<br />
Thanks for the comment.  Certainly the device in the video for learning to walk on slippery surfaces was an example of a simulator for a psychomotor skill.  The computer simulation you mention was for learning to identify road hazards (discrimination) is a cognitive skill supporting the psychomotor skill of &#8220;driving&#8221;.  The nature of the simulations would be different for  knowledge work but the principles would remain. </p>
<p>I agree with you though that what is important is not the taxonomy but the underlying principle of learning by doing in a context of rich feedback that closely matches the real job.  See <a href="http://gramconsulting.com/2009/02/fun-with-learning-taxonomies/" rel="nofollow">here </a>for my thoughts on learning taxonomies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-433</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 26 Aug 2009 12:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-433</guid>
		<description>Interesting. This jumps out at me though -

&#039;The UPS program is an example of mostly physical or psychomotor learning&#039;

I&#039;m getting a feeling that there&#039;s disconnect (really common) in the evaluation and application of taxonomy. The power of tagging psychomotor is in the &#039;skill-of-hand&#039; or &#039;physical synced&#039; application, imo. Neck up (cog) drives psychomotor application. Decision making, recognition, response - that&#039;s all neck up activity. 

I have a really hard time making the connection between a simulator and psychomotor unless real controls and physical environment manipulables are used. The images in the article are touch-screen over 2D / 3D visual mockups. Not really deeply psychomotor except, perhaps, initial trigger for physical action.

Regardless of academic semantics, it sounds like the program works for UPS. What works is what matters if the measures are appropriate.</description>
		<content:encoded><![CDATA[<p>Interesting. This jumps out at me though -</p>
<p>&#8216;The UPS program is an example of mostly physical or psychomotor learning&#8217;</p>
<p>I&#8217;m getting a feeling that there&#8217;s disconnect (really common) in the evaluation and application of taxonomy. The power of tagging psychomotor is in the &#8217;skill-of-hand&#8217; or &#8216;physical synced&#8217; application, imo. Neck up (cog) drives psychomotor application. Decision making, recognition, response &#8211; that&#8217;s all neck up activity. </p>
<p>I have a really hard time making the connection between a simulator and psychomotor unless real controls and physical environment manipulables are used. The images in the article are touch-screen over 2D / 3D visual mockups. Not really deeply psychomotor except, perhaps, initial trigger for physical action.</p>
<p>Regardless of academic semantics, it sounds like the program works for UPS. What works is what matters if the measures are appropriate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Gram</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-425</link>
		<dc:creator>Tom Gram</dc:creator>
		<pubDate>Wed, 26 Aug 2009 02:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-425</guid>
		<description>Dave:
I&#039;m not sure about numbers.  The article I linked to might have some answers.  I agree there must be a lot, which would argue for numerous locations. 
Tom</description>
		<content:encoded><![CDATA[<p>Dave:<br />
I&#8217;m not sure about numbers.  The article I linked to might have some answers.  I agree there must be a lot, which would argue for numerous locations.<br />
Tom</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitter Trackbacks for Simulation and Immersive Learning &#124; gram consulting [gramconsulting.com] on Topsy.com</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-424</link>
		<dc:creator>Twitter Trackbacks for Simulation and Immersive Learning &#124; gram consulting [gramconsulting.com] on Topsy.com</dc:creator>
		<pubDate>Wed, 26 Aug 2009 01:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-424</guid>
		<description>[...] Simulation and Immersive Learning &#124; gram consulting  gramconsulting.com/2009/08/simulation-and-immersive-learning &#8211; view page &#8211; cached  Here’s a nice example I stumbled on this week that illustrates the transition that training needs to make. &#8212; From the page [...]</description>
		<content:encoded><![CDATA[<p>[...] Simulation and Immersive Learning | gram consulting  gramconsulting.com/2009/08/simulation-and-immersive-learning &ndash; view page &ndash; cached  Here’s a nice example I stumbled on this week that illustrates the transition that training needs to make. &mdash; From the page [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Ferguson</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-417</link>
		<dc:creator>Dave Ferguson</dc:creator>
		<pubDate>Tue, 25 Aug 2009 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-417</guid>
		<description>Astonishing as it seems, there&#039;s no way that classroom-based, instructor-led training could help people master a cluster of skills like these, most of which seem to be psychomotor.

I&#039;m curious about the number of new drivers UPS hires in a year, and how they can arrange for them all to benefit from the training facility.  Do they have or plan to have multiple training stations around the country, or to modify existing vehicles to enable this to happen in several locations?

I absolutely agree with you that the way for people to learn, especially to learn complex skills, is to work on whole tasks in realistic settings.  And so few jobs involve watching bullet-point slides...</description>
		<content:encoded><![CDATA[<p>Astonishing as it seems, there&#8217;s no way that classroom-based, instructor-led training could help people master a cluster of skills like these, most of which seem to be psychomotor.</p>
<p>I&#8217;m curious about the number of new drivers UPS hires in a year, and how they can arrange for them all to benefit from the training facility.  Do they have or plan to have multiple training stations around the country, or to modify existing vehicles to enable this to happen in several locations?</p>
<p>I absolutely agree with you that the way for people to learn, especially to learn complex skills, is to work on whole tasks in realistic settings.  And so few jobs involve watching bullet-point slides&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simulation and Immersive Learning &#124; gram consulting &#124; Training Sussex</title>
		<link>http://gramconsulting.com/2009/08/simulation-and-immersive-learning/comment-page-1/#comment-414</link>
		<dc:creator>Simulation and Immersive Learning &#124; gram consulting &#124; Training Sussex</dc:creator>
		<pubDate>Tue, 25 Aug 2009 10:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://gramconsulting.com/?p=1455#comment-414</guid>
		<description>[...] Read the original post: Simulation and Immersive Learning &#124; gram consulting [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the original post: Simulation and Immersive Learning | gram consulting [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
